Friday, 29 April 2016

Job Roles in the VFX Industry

Animation Director/Supervisor
Animation Directors are responsible for the quality of the animation, for keeping it on brief and for delivering consistent performances by assigning, or casting, the appropriate Animators. The role of Animation Director may only exist on larger projects and is often combined with the Director role on smaller productions.

Concept Artist

Concept Artists work at the beginning of the pre-production. They are responsible for producing illustrations that are to represent a section of the film, be it a character or a environment. They work on illustrations throughout the shoot and may often be required to change and adapt their original ideas as filming progresses. Concept Artists work on things from big budget films that have great VFX to small animated episodic media.

Compositor

Compositor’s work at the end of production, responsible for constructing the final image by combining layers of previously created material. They combine all the elements to create the final image.
To achieve this they enhance the lighting, match blacks and other colour levels, add grain where required

Digital Preparation Artist

Paint/Prep Artists are responsible for rig removal tasks, painting out markers, wires and rigging before the shot is moved on. They must make sure all the. The work of a Paint/Prep Artist is likely to be reviewed by a VFX Supervisor, often one frame at a time, and compared back to the original plate on a cinema screen.

Layout Artist (3D computer animation)

Layout Artists break down the 2D storyboards into 3D shots by using production designs and models as a reference to build locations as well as major props. They are responsible for staging every shot and changing the position of the cameras.

Lightning Technical Director

A Lighting Technical Director or ‘Lighter’ is responsible for ensuring that there is consistency in lighting, colour balance and colour to fit the mood within the scenes. Lighters also create the lighting that adds atmosphere to a scene, increasing the realism, tone and depth as well as clarifying the location.

Match Move Artist

Match Move Artists position the tracking points in live action shots and uses those
tracking points in order to create a CG scene with realistic movement. The information they provide enables the CG geometry to fit more accurately and convincingly to the live action plates so that everything in the scene feels realistic and as if it belongs there.

Matte Painter

A Matte Painter is responsible for creating virtual backgrounds used in order to either replace or enhance live action photographed plates. The artist works with stills taken from live action photography, digital still photography, rendered CG elements and digital paint to create believable ‘environments’ that are seamlessly integrated into the film by compositing artists.

Roto Artist

Roto Artists trace the areas of live action frames where computer graphics will overlap or interact with live images. This creates clear areas (mattes) within the frame to allow all elements of the scene to be layered convincingly. This enables Compositors to combine all the various elements accurately.

VFX Producer

As the VFX industry continues to grow, the role of the Producer is becoming more and more necessary to a working studio. A good Producer effectively manages the project, making sure everyone is working to a deadline and is working correctly, while also making sure the project is staying within budget and project is profitable.

VFX Supervisor

VFX Supervisors are the leaders of a team of artists in the visual effects studio. They are responsible for ensuring the creative aims of a director or producer are met. They need to maintain a good relationship with their own artists, the editor and the client to ensure the end result is exactly as intended.
Technical Director
A Technical Director is a somewhat broad term for a range of disciplines within VFX. Generically, they are in charge of running simulations and programs in order to create desired effects, but the science and artistry involved means that nearly all Technical Directors are very specialised. For example, a Groom Technical Director would be responsible for generating realistic hair and fur.

Runner

A Runner in a VFX studio will find that a lot of their job relies on making sure the site itself remains operational and the atmosphere remains positive. Whether this is acting as a messenger between two departments, gathering resources for an artist or simply making a cup of tea, the Runner is an integral part of any studio.
Texture Artist
The texture artist’s main duty is to create photo-realistic textures for mapping onto 3D objects. These textures will often be created from scratch, but may also be created from existing materials. Familiarity with the requisite software is required, as well as familiarity with the process of UV mapping.

Rigger

A VFX Rigger is responsible for creating the “skeleton” of a 3D model, making sure all the joints work correctly and accurately so the animators can start to position the models the way they want to.

Runner

A Runner in a VFX studio will find that a lot of their job relies on making sure the site itself remains operational and the atmosphere remains positive. Whether this is acting as a messenger between two departments, gathering resources for an artist or simply making a cup of tea, the Runner is an integral part of any studio.

Modeller

Modellers build 3D models of everything that is needed for a CGI project, usually things that are impossible to make in real life, such as monsters and spaceships. The models they produce need to meet the creative requirements of the Production Designer, Art Director and/or client.

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