I've tried to make the corridors as long as possible without looking odd, or playing badly. The aim is to add tension, making the player fear for what could lurk at the end, or round the corner.
I completed the door models, walls, wall dividers, and a front desk. They're all the reusable models so far.
Although all the models were simple to texture, they helped alot with getting me used to the process of UV unwrapping.
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