I wanted to test myself with the modelling for the Unreal project, I thought that a vintage object would look good in the future setting we have, making a contrast. I chose a gramophone, because the look embodies the 30s, and it has the ability to produce sound which we could maybe include into the game.
One of the lings I learned by making this model was the handle, although I could have added a new cylinder for the handle, Matty showed me a way to extrude a cylinder out of a cube.
I connected the opposite lines of a rectangle on the cube to create a diamond shape, and then cut a line from one corner to the other. After that it was just a case of adjusting the vertexes to make a cylindrical shape.
Here is a better representation of what I am trying to explain.
Overall I am happy with this and over the weekend I am going to attempt to texture it, along with the Codsworth I made a few weeks ago.
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