Positives:
We had the only trailer which set a mood for the game before we spoke.
Everyone knew what to say and didn't ramble on about pointless info.
There were no issues with the presentation, and everything went to plan
It was a decent length, not too short or too long.
We didn't use too much text, so people focussed on us.
Negatives:
We didn't have gameplay.
The story wasn't fully explained.
We could have done more with the time we had.
Overall the experience was enjoyable, I enjoyed showing everyone our work and liked almost everybody else's. The feedback we received can only improve our game, and I look forward to further improve Wolfs Rest.
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