Thursday 19 November 2015

Macabre concept

I've designed some concept art to get a feel for what the game will look like, mostly the camera position and the lighting effects.

The idea we have at the moment is that the player discovers a lighter as his/her first light source, it works for close range encounters, but doesn't light up many areas besides the small area around the player. Shortly into the game you find a flashlight, this allows the player to fully inspect their surroundings in full detail.


We want the player to feel isolated and cramped, they don't know what lurks in the darkness until their light reaches it, which in many cases will end up being too late. It is elements such as this that really make a game scary.

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