Sunday 29 November 2015

Improving the game

Last Friday we all focussed on UV wrapping a model of our choice to help us understand the process as a whole. Over the weekend I've textured a few items for Wolfs Rest, and started a base level using only our groups work. We have almost all the models made and when they're textured we simply have to put them together in a scene.
Its not much, but when the walls are up we can start adding the props, collectables, and of course the character.

I want the asylum to be a maze of long corridors with small, dark rooms that confuse the player. similar to the original Resident Evil. The corridors allow for chases and panic rather than jump scares. We want a level that actually scares people and makes them peak round every corner in fear.


A horror game we don't want to use as inspiration is slender, and clones of said game. These games rely on cheap jump scares instead of actually creating an atmosphere, Five Nights at Freddy's is the same.


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