Monday 16 November 2015

Canny Runner (Unity 2d platformer)

Canny Runner is a project I have been working on for almost 3 days, it's a basic 2d sidescroller that requires the player to get from the starting zone to the finish flag while avoiding enemies.
The game is required to have at least 3 levels, so I decided to make 3 levels that get harder every time you progress.

Canny Runner needed backgrounds, platforms and enemies which Unity didn't have, so I created everything, (excluding the player model) in Photoshop. The game has a cartoon-inspired style, similar to Bloody Trapland but less detailed.


Above you can see one of the levels, with some details on the enemies, the blue one spins, the red one floats, and the flower is just evil. The platforms with blue slime on top make the player bounce, and those that have no slime are just simple platforms.

Overall I'm happy with the game thus far, the background is really simple, but looks good because you focus on the foreground, well not anymore.

I'm going to keep on adding to this game, hopefully getting a system working that automatically transfers the player to the next level when the current one is completed, and also adding countless levels that test the players ability.

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