We have a few weeks before getting to use Unity, which is almost a blessing because we get to fully construct the foundations of the game and assign everyone jobs. We have also split the coding among ourselves giving those that can code a more focused role, however everyone meets up and talks practically throwing ideas at the wall and seeing what sticks.
I picked up a game for inspiration called 'Home', its a 2d horror game that lasts an hour or so. Although our game will be topdown and not 2d, Home gave me many ideas to isolate the player for the full 'atmospheric' approach.
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